AI Insights · Timothy · January 2023
Top 5 2D Realistic Games in Italy for Q4 2022
In Q4 2022, the top 5 2D realistic games in Italy showed varied performance across weekly downloads, revenue, and active users. Discover the trends and insights from Sensor Tower data.
Throughout the fourth quarter of 2022, the top 5 2D realistic games in Italy displayed a range of performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared on the unified platform.
MADFUT 23 saw a notable fluctuation in weekly downloads, peaking at approximately 145K in mid-October before gradually declining to around 13K by the end of December. The game also had a peak in weekly active users, reaching roughly 130K in late October, but this number decreased to about 50K by the end of the quarter.
8 Ball Pool™ maintained a consistent weekly revenue, generally hovering between $19K and $29K, with a notable peak of nearly $29K in the final week of December. Weekly downloads for the game ranged from 16K to 32K, with a significant uptick to 32K in the last week of December. The game’s weekly active users fluctuated but remained strong, peaking at 715K in mid-December.
Woodoku - Wood Block Puzzles experienced stable weekly downloads, oscillating between 12K and 25K, with a noticeable increase to 25K in the last week of December. The game’s weekly active users showed a steady rise, reaching approximately 325K by the end of the quarter.
CodyCross: Crossword Puzzles demonstrated a stable weekly revenue, generally staying around $500 to $700. The game saw a gradual increase in weekly downloads, peaking at around 22K at the end of December. Weekly active users also grew, reaching approximately 135K by the end of the quarter.
Evony showed robust weekly revenue, ranging from $65K to $86K, with a peak of $86K in early December. Weekly downloads for the game ranged from 8K to 18K, with a notable peak of 18K in the last week of December. The game’s weekly active users fluctuated but showed an upward trend towards the end of the quarter, reaching approximately 66K.
These insights are derived from Sensor Tower data, offering a comprehensive look at the performance of the top 5 2D realistic games in Italy for Q4 2022. For more detailed insights and trends, visit Sensor Tower.